Origins2 Rebirth

Build your character through classic equipment, Elemental progression and the challenges of Yohara. Discover new systems, master your class and continue the journey to Champion level 30.

Normal level
120
Champion level
30
Playable classes
5
  • Five playable classes: Warrior, Ninja, Sura, Shaman and Lycan.
  • Reach normal level 120, then complete the Champion trials to ascend.
  • Explore 30 configured dungeons, including four new Yohara challenges.

Starting Equipment

Begin your adventure with class-specific equipment, a starter costume and weapon skin, useful supplies, and your own Rebirth Pet and Mount.

Starter equipment
+9
Horse level
21
  • +9 starter equipment arrives with five prepared bonuses.
  • Receive a Rebirth Pet, Rebirth Mount and Ring of Joy.
  • Teleport ring, bravery cape and recovery supplies help you get moving.
  • Your Military Horse begins at level 21, with trained horse skills.
  • Starter items are bound to protect your first equipment set.

Grow Stronger as a Guild

Complete ten shared guild objectives to unlock cumulative combat bonuses. Guild members earn the benefits together while passive time is active, with material refills keeping the bonuses available.

Shared objectives
10
Required level
90
Membership wait
15 minutes
Refill duration
+4 days
  • Passive bonuses require character level 90 and at least 15 minutes of guild membership.
  • Finish objectives in sequence to add each new bonus to the earlier rewards.
  • Each completed refill adds four days, with a maximum of 30 days banked.
  • Refills are unavailable above 29 days and 12 hours remaining.
  • Guild passives are disabled on the designated PvP and tournament maps.
Refill materialCount
Flaming Leaf2,500
Energy Fragment2,500
Glove & Ring Fragment5,000
Cor Draconis (Rough)5,000
Aura Ice Rune500

Ten Shared Guild Milestones

Guild progress grows through gathering, combat, dungeon clears and member contributions. Each completed milestone unlocks another bonus for eligible members while the guild's passive time remains active.

Maximum HP
+1,000
Other milestone bonuses
+5% each
  • Guild level 20 is required to advance the passive objectives.
  • Combat progress requires both the character and target to be level 75 or higher.
  • Delivery stages consume the listed materials and Yang.
  • World-boss credit needs 25 recorded attacks, over 3% of the boss's maximum HP in damage and active farming.
  • Only eligible dungeon completions advance guild progress.
StageShared objectiveAdded bonus
125,000 guild-chat contributions+1,000 max HP
22,500 mining; 50,000 Enchant Item; 20,000 Blessing Scroll; 5bn Yang+5% monster resistance
31,000 fishing; 10,000 Concentrated Reading; 10,000 Exorcism Scroll; 5bn Yang+5% demi-human
43,500 bosses+5% bosses
510,000 Fine Cloth; 10,000 Skill Book (Passive); 5bn Yang+5% all-class resistance
650,000 Metins+5% stones
71,500 dungeon completions+5% all classes
8250,000 monsters+5% monsters
91,000 Legendary Metins+5% skill resistance
10250 world-boss participations+5% average damage PvM

Guild Skills for War

Train your guild's combat skills through seven levels and coordinate their timing during war. Powerful temporary bonuses use shared guild resources and cooldowns to support decisive moments.

Maximum skill level
7
Combat buffs
6
  • Combat skills require an active guild war and the caster to be on the war map.
  • Your guild rank must have permission to use skills.
  • Skills require a learned level, available guild power and a ready cooldown.
  • Cooldowns are shared across the guild.
  • Dragon Eyes develops guild power; Teleport is separate from the six combat buffs below.
SkillMaximum effectDurationCooldown
Blood of Dragon God+20% maximum HP5 min10 min
Benediction of Dragon God+20% maximum SP5 min10 min
Holy Armour+10% defence3 min8 min
Acceleration+15 attack / movement speed3 min8 min
Wrath of the Dragon God+50% critical chance3 min8 min
Casting Aid+50 casting speed3 min8 min

Evolve Your Aura Outfit

Develop a six-tier Aura Outfit for PvM or PvP. Each evolution adds another bonus slot, preserves your existing rolls and color, and advances the outfit's appearance.

Tiers per chain
6
Unlockable bonuses
5
Evolution success
100%
  • PvM Aura tiers 1–4 require level 105; tiers 5–6 require level 120.
  • All six Kyanite PvP Aura tiers require level 120.
  • Kyanite PvP Auras carry -100% strength against monsters.
  • Evolution consumes the displayed recipe and Yang with 100% success.
  • Aura Outfit Color unlocks recoloring; apply it while the Aura is unequipped.
Bonus unlockedPvM AuraKyanite PvP Aura
1Monster resistanceCritical resistance
2Strength against bossesPiercing resistance
3Strength against stonesDemi-human
4Strength against monstersStrength against all classes
5Average damage PvMAll-class resistance

Your Style, Your Set Bonus

Combine eligible Origins-set cosmetics across your equipped appearance slots. Six matching set pieces unlock an additional monster bonus while costume attributes let you develop individual body, hair and weapon pieces.

Set threshold
6 pieces
Set bonus
+5% monsters
Costume bonuses
Up to 3
  • Equip six pieces belonging to the Origins set for +5% strength against monsters.
  • Body, hair and weapon costumes can each carry up to three costume bonuses.
  • Pet, mount and sash skins can contribute to the set count.
  • Eligible armor and weapon effects also count toward the set.
  • Costume attribute items require an unequipped, eligible target that is not being traded.

Make Your Skills Your Own

Origins Membership unlocks custom colors for active skill effects. Save your preferred palette in the color window and bring a personal visual style to your character's abilities.

Unlock
Origins Membership
Customization
Active skill colors
  • Custom active-skill colors require Origins Membership functions.
  • Choose and save colors through the dedicated color window.
  • Saved colors are suppressed while on guild-war maps.
  • Buffi uses its owner's configured skill colors.

Summon Legendary Metins

Create your own Legendary Metin hunting ground with convenient batch summoning. Nearby summons spread into separate stones first, then build stacks when the local physical-stone limit is reached.

Batch use
Up to 10
Nearby physical pool
50
Maximum stack
255
  • CTRL + use summons up to ten from a stack; ordinary use summons one.
  • The nearby limit is 50 physical stones per owner, stone type and map within the local range.
  • Each physical stone can hold up to 255 stacked summons.
  • Elemental summons need accepted Elemental progression; Yohara summons need an eligible Yohara map.
  • Summoning is blocked in dungeons, CH99, first villages and designated world-boss maps.
  • Failed spawn or stack attempts do not consume a summon; the Elemental Lord spawn area is restricted.

Automatic Skill Reading

Queue skill training directly in the client with the Auto Skill Reader. It handles repeated reading for class, Buffi and passive skills using the required supplies in your inventory.

Passive skills supported
10
Active Buffi skills
4
Normal / Buffi cap
Perfect Master
  • Normal class and Buffi skills train from Master level 20 through level 39, stopping at Perfect Master.
  • Normal and Buffi training switches to Soul Stones at Grand Master.
  • Reading stops when required books, helper items or alignment supplies are missing.
  • Dragon and advanced passives use dedicated helpers; Leadership, Fishing and Mining use normal helpers.
  • PvP Aura bypasses helper-item checks.
  • The reader runs through the client while you play; it does not provide offline training.
Passive skill groupSupported skills
Gathering and leadershipLeadership, Fishing, Mining
Dragon passivesHeart of Dragon, Claw of Dragon, Scales of Dragon, Soul of Dragon
Advanced passivesPenetrate Bonus, Elemental Stone Bonus, Precision

Rise to 40,000 Rank

Extend your rank beyond the ordinary 20,000 limit through four combat stages. Monsters, Metins, bosses and dungeon clears lead to cumulative bonuses as you reach each milestone.

Rank cap
40,000
Bonus milestones
25k / 30k / 35k / 40k
  • Ordinary rank gains stop at 20,000; higher ranks use the staged activities below.
  • Monster, Metin and boss targets must be no more than 20 levels below you.
  • At 25,000: +1,000 maximum HP; at 30,000: +5% strength against bosses.
  • At 35,000: +5% stones; at 40,000: +5% monsters and +5% demi-human.
  • Once rank is above 20,000, negative rank changes are ignored.
Rank bandProgress activityRank gained
20,000–24,99940 ordinary monsters+1
25,000–29,9993 Metins+1
30,000–34,9991 boss+10
35,000–39,9991 dungeon completion+50

A Stronger Bond

Build personal wedding progress with four tiers of Wedding Potions. Each milestone adds combat bonuses, reaching a complete set of monster, stone and boss benefits at full progress.

Minimum level
25
Maximum progress
100%
Each potion
+1 point
  • Both partners need level 25+, a level difference of at most 30 and an Engagement Ring.
  • Use the matching potion tier while married; each potion adds one progress point.
  • Bonuses require married status; your spouse does not need to be nearby or online.
  • Progress is retained after divorce and becomes active again when married.
  • At 100% progress, gain +10% each against bosses, stones and monsters.
ProgressBossesStonesMonsters
25%+5%
50%+5%+5%
75%+5%+5%+5%
100%+10%+10%+10%

Your Personal Buffi

Buffi follows and supports its owner with trainable skills and customizable appearance. Develop its skill levels, improve the summon item's intelligence and unlock two additional support abilities.

Active support skills
4
Expansion unlock
2 skills at Master
  • Buffi's four active skills are Blessing, Dragon's Aid, Swiftness and Attack Up.
  • The summon item's intelligence strengthens its buffs.
  • Use Buffi Expansion while summoned to unlock Swiftness and Attack Up at Master level 20.
  • Train with the matching manuals and Soul Stones, including Auto Skill Reader support.
  • Customize body, hair, weapon, sash and armor or weapon effects.
  • Buffi supports its owner and refreshes buffs when less than 60 seconds remain.

Begin with a Referral

Enter an active referral code and collect account rewards as your character grows. Four level milestones supply early support, research materials and appearance items for your journey.

Reward milestones
30 / 50 / 75 / 90
Code selection
Once per account
  • A referral code can be entered once per account and cannot be changed afterward.
  • Rewards become claimable at levels 30, 50, 75 and 90.
  • Levels already reached become eligible when you enter the code.
  • Claimed reward items are bound as item-shop rewards.
LevelRewards
30Buffi (5 days); 10 each Monster, Metin, Leader and Experience Fish
50Beginner Armor Effect + Beginner Weapon Effect
7525 Researcher's Elixir; 25 Time Spiral; 1,000 Enchant Item; Thief's Gloves (10h); EXP Ring (10h)
90Beginner Lion Mount Skin + Beginner Leonidas Pet Skin

Vote4Buff

Support the server with a vote and choose a temporary bonus package. Every option includes demi-human strength, alongside a focused benefit for experience, item drops or monster combat.

Duration
24 hours
Switch cost
500,000 Yang
Switch cooldown
1 hour
  • The buff window lasts 24 hours from the vote time.
  • Choose the initial package for free.
  • Changing packages costs 500,000 Yang with a one-hour cooldown.
  • Switching retains the original expiry time.
  • Vote eligibility follows the device's vote record.
PackageBonusShared bonus
Experience+10% chance for EXP bonus+5% demi-human
Drops+10% item drop+5% demi-human
Combat+5% monsters+5% demi-human

Claim a Server First

Race to complete Global Challenges across equipment, skills, research and dungeon milestones. The first successful character claims each reward and earns a recorded place on the server's challenge board.

Server-first challenges
21
Claims per challenge
1
  • There are 21 configured server-first challenges.
  • Each challenge awards its prize once and records the winner.
  • Check the challenge board to see which milestones remain unclaimed.
  • Complete the entire Biologist chain for its server-first challenge.
  • Skill Tree progress is a nine-level total milestone; Elemental Stone Bonus requires Perfect Master.
ChallengeReward
Naga Dungeon clear1 Hero's Trophy
Each of six Elemental dungeon bossesMatching Elemental Pet Skin + 1 Hero's Trophy
Zodiac bracelet, earrings or necklace3 Zodiac (Perma) + 1 Hero's Trophy each
Zodiac helmet, shield, belt or shoes1 Hero's Trophy each
30% absorption sash2 Hero's Trophies
Legendary Energy Crystal1 Hero's Trophy
Elemental Stone +51 Hero's Trophy
Elemental Pickaxe +93,000 Piece of Perma Elemental Ore
Skill Tree total level 92 Hero's Trophies
Perfect Master Elemental Stone Bonus1 Hero's Trophy
Complete the full Biologist chain1 Hero's Trophy

Six World Bosses

Join Channel 1 world-boss battles on regular server-time schedules. Reach the personal damage requirement and stay on the map to claim the matching chest and token.

Channel
1
Battle duration
Up to 1 hour
Participation prize
Chest + token
  • Three-hour bosses appear at 00:00, 03:00, 06:00, 09:00, 12:00, 15:00, 18:00 and 21:00.
  • Six-hour bosses appear at 00:00, 06:00, 12:00 and 18:00, using server time.
  • Each boss remains for up to one hour, with a five-minute advance notice.
  • Meet the personal damage threshold and remain online on the boss map for rewards.
  • More than 120 seconds without dealing damage can reset your tracked contribution.
  • Damage rankings award extra prizes in addition to participation rewards.
BossIntervalPersonal damage required
En-Tai Sovereign3 hours15,000,000
King Wubba3 hours7,500,000
Ice Witch3 hours5,000,000
Naga Serpent6 hours25,000,000
Serpent Queen Nethis6 hours25,000,000
Elemental Lord6 hours45,000,000

World Boss Ranking Rewards

Push your contribution higher for additional ranking prizes. The leading damage dealers receive DR Vouchers or special rewards, on top of the chest and token earned by qualifying participants.

Top reward range
Ranks 1–10
Base reward
Chest + token
  • Rank rewards are added to the standard qualifying participation prize.
  • Voucher counts below refer to DR Voucher (1).
  • King Wubba also awards Beta Chests to leading contributors.
  • Ice Witch ranks 4 and 5 receive 500 and 250 vouchers worth 1.5 million Yang each.
  • Remain active in combat and stay on the boss map through reward distribution.
BossRank 1Rank 2Rank 3Ranks 4–10
En-Tai Sovereign7 DR5 DR3 DR2 DR
King Wubba6 DR + 3 Beta Chests4 DR + 2 Beta Chests2 DR + 2 Beta Chests1 Beta Chest
Ice Witch3 DR2 DR1 DRRank 4: 500 Yang vouchers; rank 5: 250
Naga Serpent6 DR3 DR2 DR1 DR
Serpent Queen Nethis10 DR6 DR4 DR2 DR
Elemental Lord12 DR8 DR5 DR2 DR

Equipment Progression

Develop your level 120 equipment into Yohara gear through dedicated crafting recipes. The Serpent Statue offers conversions for supported Zodiac equipment and the Elemental Talisman.

Serpent weapon / armor cap
+15
Conversion chance
100%
  • Supported Zodiac weapons and body armor use their +9 version for Serpent crafting.
  • These conversions have a 100% success chance and consume the source item plus recipe materials.
  • Weapon and body armor conversions preserve normal bonuses and roll three new special bonuses.
  • Serpent weapons and body armor continue to +15, with Champion requirements rising from 1 to 30.
  • Further Serpent upgrades require a Serpent Ritual Stone alongside the listed materials.
  • Check each crafting or refinement preview for its exact materials, cost, chance and requirements.
Example sourceResultYang + materials
Zodiac Sword +9Serpent Sword +02.5 billion
Zodiac Armour +9Serpent Jacket +02.5 billion
Elemental Talisman +9Serpent Talisman +02 billion

Serpent Gloves PvM

Unlock your glove slot and craft Serpent Gloves PvM for Yohara progression. Their upgrades improve every SungMa attribute and increase your damage against Yohara bosses.

Highest grade
+9
Demon Stone sockets
3
Yohara boss bonus
15%
  • Activate a Glove Licence to unlock the glove equipment slot.
  • Craft at the Serpent Statue with 2,500 Yohara Energy Fragments and the other required materials.
  • Crafting costs 3.5 billion Yang and has a 100% success chance.
  • Require Champion Level 20 at +0, Level 25 at +1/+2 and Level 30 from +3 onward.
  • At +9: +20 to each SungMa attribute and 15% Strong against Yohara Bosses.
  • Socket up to three matching Demon Stones at 100% success; duplicate stones are allowed.

Mythic Dragon Soul Alchemy

Build your alchemy around Diamond, Ruby, Jade, Sapphire, Garnet and Onyx. Each stone family brings its own bonuses, with separate grade, clarity and strength progression.

Classic stone families
6
Maximum strength
+6
  • Combine two matching stones for grade or clarity refinement.
  • Grade and clarity refinement has a 100% success chance.
  • Clarity progresses through Matt, Clear, Flawless, Brilliant and Excellent.
  • Excellent Mythic stones require level 75.
  • Only Excellent Mythic stones support bonus changing.
  • Change bonuses with 81 Flame of the Dragon and 5,000,000 Yang.

Alchemy Strength Upgrades

Strengthen your six classic Dragon Soul stones up to +6. Choose Normal, Blessed or Holy materials, each offering its own upgrade chances and Yang cost.

  • Every material has a 100% chance for the first upgrade, from +0 to +1.
  • A failed attempt at +1 or higher reduces strength by one level.
  • The Yang fee is charged for each attempt, alongside the upgrade material.
  • Amethyst uses its own upgrade chances, shown in its dedicated section.
MaterialYang+1+2+3+4+5+6
Normal100,000100%80%70%50%30%20%
Blessed200,000100%88%77%55%33%22%
Holy300,000100%90%80%60%40%30%

Energy Crystals

Evolve your Energy Crystal from Basic to Legendary, unlocking additional bonus types along the way. Activate it when needed and preserve its remaining time while inactive.

Maximum bonus types
6
Legendary capacity
7 days
  • Only one crystal can be active; wait 10 seconds after activation before deactivating or replacing it.
  • Unlocked bonuses cover HP, Half Humans, Bosses, Metin Stones, Monsters and Dungeons.
  • Bonus changers reroll values while preserving the crystal's bonus types.
  • Deactivate your crystal before changing its bonuses or refilling its time.
  • Legendary crystals require Legendary Time Crystals; ordinary Time Crystals cannot refill them.
  • Dungeon activation reserves that crystal's dungeon use for your character for 24 hours.
CrystalLevelBonus typesCapacity
Basic90024 hours
Advanced90124 hours
Elite90224 hours
Master105324 hours
Grandmaster120424 hours
Mythic120524 hours
Legendary12067 days

Sash & Zodiac Refinement

Absorb a weapon into your sash and develop its absorption rate. At 25%, Zodiac refinement opens a further progression toward the Legendary sash's 30% maximum.

Zodiac success chance
35%
Maximum absorption
30%
Attempt cost
500m Yang
  • Standard sash combinations reach up to 25% absorption.
  • Absorption accepts weapons only; Serpent weapons cannot be absorbed.
  • The absorbed weapon is consumed, and an already-filled sash cannot absorb another.
  • First convert a 25% sash into a Zodiac Sash, retaining its 25% absorption.
  • Each later successful Zodiac refinement adds 1% absorption, up to 30%.
  • Each attempt consumes one Zodiac Sash Parchment and 500m Yang; failure preserves the sash.

Elemental Talismans

Develop Fire, Ice, Earth, Darkness, Wind or Lightning talismans through +50, then progress into the Elemental Talisman. Reinforce and enchant additional bonuses to suit your equipment.

Elemental families
6
Elemental Talisman cap
+9
  • The six elemental talisman families begin at level 50 and reach +50 at level 105.
  • At +50: 25% power of its element, 15% resistance to that element and 10% against Monsters.
  • A +50 elemental talisman can be refined into Elemental Talisman +0.
  • Elemental Talisman requires level 105, increasing to level 120 from +6.
  • At +9: 30% Power of the Elements, 20% Elemental Resistance and 20% against Monsters.
  • Add up to five extra bonuses with talisman reinforcement, then reroll them with enchantment.

Serpent Talisman

Strengthen your Yohara equipment with the Serpent Talisman. Its upgrades combine established elemental bonuses with increasing SungMa attributes and additional damage against Yohara monsters.

Highest grade
+9
Maximum SungMa
+20
Yohara monster bonus
15%
  • Progress from +0 to +9, starting at Champion Level 1.
  • Champion Level 30 is required from +6 onward.
  • Every grade grants 30% elemental power, 20% elemental resistance and 20% against Monsters.
  • At +9, gain +20 to each SungMa attribute and 15% Strong against Yohara Monsters.
  • Upgrade attempts require a Serpent Ritual Stone and the listed recipe materials.
  • Upgrade success ranges from 60% to 40%, with four credited failures required for recipe pity.

Refinement Pity

Supported scroll refinements track credited failures on your item. Follow the refinement window's progress to see when your next eligible attempt reaches a guaranteed success chance.

Completed pity
100% chance
  • Each supported recipe has its own required failure count, displayed in the refinement window.
  • Once that count is reached, the next eligible scroll refinement has a 100% success chance.
  • Only qualifying failures that retain the item add to its pity count.
  • A successful upgrade or a downgrade into a replacement item resets the count.
  • Guaranteed attempts still require the normal Yang, materials and refinement scroll.
  • Recipes without a pity requirement do not accumulate this guarantee.

Switch Modus

Compare the normal bonuses you had before switching with your newly rolled set. Platinum members can keep their preferred complete set on supported weapon families.

Compared normal slots
5
Membership
Platinum
  • Available to Platinum members on eligible weapons, including supported Serpent weapons.
  • The comparison covers the weapon's five normal bonus slots.
  • After switching produces a new set, review the old and new bonuses side by side.
  • Keep either complete set; individual bonuses cannot be mixed between them.
  • The choice leaves special Serpent bonuses unchanged.
  • Resolve the pending choice before trading, refining or performing conflicting item actions.

Serpent Special Bonus Choice

Changing special bonuses on eligible Serpent weapons and armor lets you compare the previous and new results, then keep the complete set you prefer.

Special bonus slots
Up to 3
  • Unequip the item before using a special bonus changer.
  • The item must already have special bonuses and must not be in an exchange or pending choice.
  • Review your old and newly rolled special bonus sets in the comparison window.
  • Keep either complete special set; your normal bonus slots remain unchanged.
  • The special bonus changer is consumed even when you choose to keep the old set.

Growth Pets

Raise a companion alongside your character. Evolve your pet through four milestones, develop its skills and unlock specialist slots for Elemental and Yohara combat.

Maximum pet level
120
Skill slots
12
Maximum skill level
20
  • Evolve your pet at levels 40, 60, 80 and 100.
  • Skills can reach level 20.
  • Unlock eight normal, two Elemental and two Yohara skill slots.
  • Each skill family belongs in its own slot type.
  • Ctrl-click a book stack to learn multiple skill levels with one confirmation.

Yohara Pet Skills

Extend your companion's training with dedicated Yohara Leader and Yohara Metin skills. Both require mastery of the pet's Elemental skill pair before progression can begin.

Yohara slots
2
Maximum bonus per skill
+10%
  • Both Elemental skills must reach level 20 first.
  • Use a Yohara Pet Slot Unlocker for each of the final two slots.
  • Yohara Leader increases damage against Yohara bosses.
  • Yohara Metin increases damage against Yohara Metin Stones.
  • Each Yohara skill reaches +10% at level 20.

Mythic Dragon Amethyst

Add Amethyst to your alchemy progression. Its bonuses support SungMa attributes, Elemental resistance and Yohara combat, with clarity requirements tied to Champion level.

Bonus change
1 Flame
Yang cost
5,000,000
  • The five clarity tiers require Champion levels 1, 1, 10, 20 and 30.
  • Possible bonuses include Yohara monster, boss and Metin damage, plus Yohara EXP.
  • At Excellent clarity, change bonuses with one Flame of the Amethyst and 5,000,000 Yang.
  • Removal costs 50 Cor Daemonis (Rough) and 500 Cor Draconis (Rough).
  • Each Amethyst has 24 hours of wear-time.

Amethyst Strength Upgrades

Choose Normal, Blessed or Holy refining material for your Amethyst. Stronger materials improve your upgrade chance; later strength levels remain progressively harder to reach.

  • The first strength upgrade, +0 to +1, always succeeds.
  • A failed upgrade from +1 or higher lowers strength by one level.
  • Each attempt consumes its refining material and the listed Yang fee.
MaterialYang+1+2+3+4+5+6
Normal100,000100%70%50%30%20%10%
Blessed200,000100%75%55%35%25%15%
Holy300,000100%80%60%45%35%25%

Mining & Cobalt

Collect ore for your equipment and crafting progression. Improve mining success through your skill, pickaxe and bonuses, then explore Elemental veins for specialist resources.

Normal quantity
5–10
Premium quantity
8–15
  • A successful ordinary mining action gives 5–10 ore pieces.
  • Premium Mining increases the quantity to 8–15 pieces.
  • Double Mining events double the final ore quantity.
  • Elemental veins require an Elemental pickaxe.
  • Cobalt Ore comes from Cobalt veins; refined and permanent Cobalt also support progression.

Motherlode

Work together in the Mining Map to reveal a shared Motherlode. Everyone on the map can contribute and mine it, with richer rewards for Elemental pickaxes.

Successful mines
1,000–2,500
Lifetime
10 min
Spawn cooldown
30 min
  • Appears after 1,000–2,500 successful ordinary mines, or a 60-minute fallback.
  • Remains for 10 minutes; the next spawn is locked for 30 minutes from its appearance.
  • A normal pickaxe earns five extra Perma Ore pieces per successful action.
  • An Elemental pickaxe earns Perma, Elemental, Kyanite and Cobalt ore together.
  • Watch the map marker to find the active Motherlode.

Casual Mode

Make shorter sessions count with extra Item Drop and EXP, shorter dungeon cooldowns and final-boss skips. Daily farming and entry limits keep the benefits balanced.

Item Drop
+20%
EXP
+10%
Shortcut
Alt+C
  • Gain 20% Item Drop, 10% EXP and extra chances for selected drops.
  • Receive two final-boss skips per eligible dungeon each day.
  • Skips exclude Enigma and event dungeons.
  • Daily dungeon entries decrease by one, never below one; Other World and Enigma are exempt.
  • Normally wait three days to toggle again. Free deactivation: Friday 18:00–Sunday, server time.
  • At the daily cap, Metins stop taking damage and extra Stone Fragments are lost.
ProgressionDungeon cooldownMetins / dayFragments / day
Level 1–89−30%1,250125
Level 90–104−35%1,500150
Level 105–120−40%1,750175
120 + Elemental / Yohara access−40%1,500150

Farming Session Tracker

See what each farming session earns. Track kills, loot quantities, estimated value and hourly rates, then compare your activity through filters, saved settings and daily summaries.

Idle auto-pause
5 min
Reconnect window
15 min
  • Separate Metin, Boss and Monster kills and loot sources.
  • Use market estimates, with NPC value when no market price is available.
  • Ignore unwanted items and save display presets.
  • Auto-pauses after five inactive minutes and resumes with your next kill or pickup.
  • Reconnect within 15 minutes to recover your active session.
  • Browse retained daily totals and checkpoints by calendar week.

Auto-Hunt

Let Auto-Hunt fight nearby monsters while you level. Configure skills, recovery thresholds, range and a stop level, with optional reconnection to resume hunting after a disconnect.

  • Requires Premium Auto Hunting.
  • Set each skill's repeat interval and each potion's HP or SP threshold.
  • Stop automatically at a chosen normal or Champion level.
  • Limit hunting to your selected attack range.
  • Ordinary item and Yang pickup is blocked while Auto-Hunt is active.
  • Books of Precision are the exception: they drop and auto-pick up at Auto-Hunt's own rate.

Metin Queue

Mark your next Metin Stones and continue through nearby targets automatically. Premium options and special bonuses increase how many additional stones you can select in advance.

Normal extra selections
2
Premium Queue
5
Platinum bonus
+2
  • Select two extra Metins normally, or five with Premium Metin Queue.
  • Platinum Membership adds two extra selections.
  • Queue events and special reward bonuses can raise the limit further.
  • The displayed limit counts extra selections, beyond the stone currently being attacked.
  • Out-of-range or destroyed targets are removed; stacked reviving Metins remain supported.

Inventory & Equipment Changer

Organize your collection across main inventory and Special Storage, then keep equipment configurations ready in five Equipment Changer pages for convenient changes between activities.

Main inventory capacity
225 cells
Special Storage capacity
900 cells
Equipment pages
5
  • Main inventory expands to five pages: four begin unlocked.
  • Four Special Storage categories each expand from three to five pages.
  • Each inventory page contains 45 cells.
  • Equipment Changer supports five named configurations.
  • Open Equipment Changer with Ctrl+F; Quick Activation uses Ctrl+E and Ctrl+T.
  • Dungeon item checks include main inventory, belt and Special Storage.

In-Game Wiki

Plan your next upgrade from inside the game. Explore item information and sources, then use supported item pages to open the relevant NPC shop directly.

  • Look up items and the monsters or systems that provide them.
  • Supported item pages show a Visit Shop action.
  • Open the linked NPC shop without travelling to the NPC.
  • Remote shops remain subject to normal busy, death and window restrictions.

Platinum & Instant Switchbot

Add convenience to repeated tasks with Instant Switchbot and Platinum benefits. Roll available switchers toward your chosen bonuses and keep farming utilities close at hand.

Instant cap
1,000
Platinum cap
2,500
Out-of-combat pause
60 sec
  • Instant Switchbot requires Membership and processes up to 1,000 available switchers per run.
  • Platinum raises the Instant Switchbot cap to 2,500.
  • It stops when your selected bonus conditions match; desired rolls are not guaranteed.
  • Platinum adds two queued Metins and two final-boss skips per eligible dungeon daily.
  • Enigma and event dungeons are excluded from these skips.
  • Platinum consumable timers pause after 60 seconds out of combat.

Fishing

Take a break from battle with an active fishing mini-game. Time your hits, train your rod through practice and improve your chance of finding a catch.

Required hits
3
Time limit
17 sec
Miss penalty
−4 sec
  • Land three successful hits within 17 seconds.
  • Each missed hit removes four seconds.
  • Success combines fishing skill, rod power and Fishing Success bonuses.
  • Fill your rod's practice points, then unequip it before refining.
  • Double Fishing events award two fish per successful catch.
  • A rod and active farming-drop status are required; fishing is unavailable while mounted or transformed.

Multi-Farm Block

Choose which accounts earn farming rewards on your computer. The drop-status control makes eligibility visible, with two active accounts sharing the available farming slots.

Active accounts per computer
2
Status-change cooldown
60 sec
  • Up to two accounts on the same computer can have farming drops active.
  • Enable or disable drops through the character's drop-status control.
  • The restriction also applies to fishing and mining rewards.
  • Changing drop status starts a 60-second cooldown for that computer.

Battle Pass

Progress through a Battle Pass by completing activities across the game. Earn EXP from missions and unlock rewards along Normal and optional Premium tracks.

Reward levels
10
EXP per level
500
EXP per mission
250
  • Ten reward levels require 500 EXP each.
  • The mission rotation includes combat, dungeons, fishing, mining and pet activities.
  • Current missions award 250 EXP each.
  • More missions unlock during the pass, rather than all appearing on the first day.
  • Premium rewards require an active Premium Battle Pass.
  • Check the pass window for its current missions, rewards and remaining time.

Events & Seasonal Deliveries

Follow the Event Calendar for timed activities and visit seasonal NPCs for delivery bonuses. Required materials adapt to your level and unlocked progression stage.

Bonus duration
24 hours
Delivery cooldown
24 hours
  • Seasonal Deliveries operate while their matching event is active.
  • A successful delivery grants bonuses lasting 24 hours.
  • Wait 24 hours before delivering again.
  • The delivery window shows your required items and rewards before you exchange them.
  • Higher-level and unlocked Elemental brackets can require different materials.
  • Use the Event Calendar for the current schedule.

Your Client, Your Settings

Tune the game's appearance and controls to your setup. Save your preferences, adjust visibility and explore color grading tools alongside the familiar graphics and shadow options.

  • Adjust graphics quality, shadows, effects and camera distance.
  • Set object and Metin visibility distances.
  • Customize keyboard bindings and keep saved settings.
  • Use anti-aliasing, tone mapping, LUTs and color presets.
  • Fine-tune brightness, contrast, saturation, gamma and sharpness.
  • Add bloom and vignette to suit your preferred look.

Champion & the Codex of Trials

Your journey continues beyond level 120. The Codex of Trials brings Champion, Elemental, Glove and Yohara Key progression together, with objectives and rewards for every milestone.

Normal level cap
120
Champion cap
30
Codex tracks
4
  • Fill the EXP bar at level 120 to open your first Champion Trial.
  • Later ascension trials unlock at Champion 9, 19 and 29 with a full EXP bar.
  • Only your active trial receives objective credit.
  • Complete every objective, then press Ascend to claim your new Champion level.

Four Ascension Trials

Prove your strength at four Champion milestones. Each trial combines repeated dungeon clears, Metin destruction and named boss hunts before you can claim the next ascension.

Milestones
C1 / C10 / C20 / C30
Dungeon clears
18 per trial
  • Champion 1 is unlocked by the first trial; its Yohara Access Key comes from the separate ship track.
  • Champion 10, 20 and 30 trials also award the next Yohara Access Key.
  • Objectives begin counting only after the corresponding trial becomes active.
  • Each finished trial requires an explicit Ascend claim in the Codex.
Ascend toMetinsDungeon clearsBoss huntsExtra reward
Champion 13,500 Fire18 Elemental Fire10 Inferno Drake
Champion 102,500 Yohara Darkness18 Abyss of Shadows6 Ahtrin Grand Master + 6 Tainted War ChiefAccess Key II
Champion 203,000 Yohara Earth18 Storm Sanctuary6 Quag Primus (Earth) + 6 Quag Primus (Wind)Access Key III
Champion 304,000 Yohara Fire18 Heart of the Earth6 Argos (Fire) + 6 Natanan (Fire)Access Key IV

Yohara Access Keys

Yohara opens region by region through four Access Keys. Every key makes a permanent choice for your character, opening new territory while closing one earlier dungeon.

Access tiers
C1 / C10 / C20 / C30
Choice
Permanent
  • Consume each key once, after confirming its permanent tradeoff.
  • The corresponding Champion level is required to use the key.
  • Both fresh entry and re-entry to the closed dungeon are blocked.
  • Read the confirmation before committing your character's access.
ChampionKeyOpensPermanently closes
1Yohara Access KeyMysterious Dungeon + Abandoned FortressSerpent Temple
10Access Key IINam Gwang ChasmZodiac Temple
20Access Key IIIYilad PassAlastor
30Access Key IVNorthwind Canyon + Northwind ShelterBalathor

Build Your Passage to Yohara

At Champion 1, assemble the Ship's Wood, Sail and Ship's Wheel through the Codex. Exploration, gathering, world-boss participation and shared contributions earn your first Yohara Access Key.

Unlock
Champion 1
Nethis damage
25,000,000
Elemental Lord damage
45,000,000
World-boss channel
1
  • Read the Skill Tree and Alchemy guides to the end.
  • On the Mining Map: 50 successful Motherlode actions, 50 fish and the buried chest.
  • Complete the Old Lady's wedding step during the Ship's Wood track.
  • Qualify against Nethis 3 times and Elemental Lord 3 times, then deliver one Yohara Soul Book.
  • The Ship's Wheel needs your personal materials and the shared server contribution target.
Ship's Wheel contributionRequired
Elemental Essence Bottle5,000
Energy Fragment5,000
Glove & Ring Fragment10,000
Shared server contribution target1,000,000

Sung Ma's Will: Yohara Regions

Every Yohara region has its own Sung Ma requirements. Build STR, VIT, RES and INT to meet the region's threshold and remove the matching penalty.

Sung Ma stats
STR / VIT / RES / INT
Harbour
No Sung Ma requirement
  • Meeting a requirement exactly is enough to avoid its penalty.
  • Low STR halves damage; low VIT halves maximum HP.
  • Low RES increases incoming monster damage by 50%.
  • Low INT lowers the movement-speed cap to 130.
  • Map requirements remain separate from Thin Air and other map effects.
RegionSTRVITRESINT
Mysterious Dungeon4444
Abandoned Fortress4444
Nam Gwang Chasm26262323
Yilad Pass54545050
Northwind Canyon83837979
Northwind Shelter120120118118
Harbour0000

Sung Ma's Will: Dungeon Thresholds

Yohara's four dungeon tiers raise the Sung Ma challenge as your access expands. Prepare the right stats before entering and review each dungeon's separate entry conditions.

Dungeon tiers
4
Threshold order
STR / VIT / RES / INT
  • Abyss of Shadows requires Abandoned Fortress access.
  • Storm Sanctuary requires Nam Gwang Chasm access.
  • Heart of the Earth requires Yilad Pass access.
  • Citadel of Frost requires Northwind Canyon access.
DungeonSTRVITRESINT
Abyss of Shadows10101010
Storm Sanctuary27272424
Heart of the Earth63635959
Citadel of Frost96969292

Precision & Thin Air

Thin Air reduces attack power across Yohara. Train Precision to recover that lost power in three steps, reaching full protection from Thin Air at Perfect Master.

Master
10 restored
Grand Master
25 restored
Perfect Master
50 restored
Lifetime books
230
  • Thin Air applies a 50-point reduction to melee and magic attack-power bonuses.
  • Precision restores 10 points at Master and 25 at Grand Master.
  • Perfect Master restores all 50 points lost to Thin Air.
  • Precision does not remove Sung Ma curses or other map effects.
  • Precision Book acquisition is capped at 230 per character over its lifetime.

Sung-Mahi Outposts

Five elemental outposts challenge adventurers across Yohara. Contribute enough damage and remain on the map to earn the matching Sung Ma Token and a temporary stone bonus.

Types
5
Daily claims
5 per type
Stone bonus
+5% / 30 min
  • Each outpost type has its own five-claim daily cap per character.
  • Daily limits reset at server midnight; capped characters cannot damage that outpost.
  • Each qualifying reward grants one token and +5% against Yohara stones for 30 minutes.
  • Further rewards refresh the buff; the bonus does not stack.
  • Spawns follow 2,500–5,000 map Metin kills or a 60-minute fallback, with a 30-minute channel cooldown.
OutpostRegionPersonal damage
DarknessAbandoned Fortress17,500,000
EarthNam Gwang Chasm20,000,000
FireYilad Pass22,500,000
IceNorthwind Canyon25,000,000
LightningNorthwind Shelter27,500,000

Three Skill Tree Branches

Unlock the Skill Tree at level 120 and build bonuses across PvM, PvP and Yohara. Every unlocked branch contributes together while your tree is active and energized.

Unlock level
120
Total nodes
27
Yohara prerequisite
Max PvM
  • Use a Skill Tree Key to unlock the shared first node.
  • The shared node grants +2,000 maximum HP and +10% item drop.
  • PvM and PvP progression open after the shared node.
  • Max the PvM branch to unlock the third, Yohara branch.
  • The full tree contains 27 nodes, including the shared first node.

Skill Tree: PvM

Develop eight PvM nodes after the shared foundation. Elemental strengths, resistances and specialized damage bonuses combine into a broad progression path for farming and dungeon combat.

Additional PvM nodes
8
Unlocks next
Yohara branch
  • Each element gains +10 strength and +5 resistance across the branch.
  • Gain +5% monster resistance and +50 PvM attack value.
  • Add +5% each against bosses, stones and monsters.
  • Add +10% against elemental stones and +5% against elemental bosses.
  • Finish with +5% against elementals, +10% dungeons and +5% average damage PvM.

Skill Tree: PvP

Nine PvP nodes strengthen your character through health, offensive bonuses and resistance to critical and piercing hits. These bonuses join your other unlocked branches while energy is active.

PvP nodes
9
Maximum HP
+4,000
  • Gain +4,000 maximum HP across two nodes.
  • Add +10% demi-human and +5% strength against all classes.
  • Gain +5% critical resistance and +5% piercing resistance.
  • Add +10% block penetration.
  • Complete the branch for +5% average damage PvP and +5% skill damage.

Skill Tree: Yohara

Maxing the PvM branch opens nine Yohara nodes. Build all four Sung Ma stats, add specialized combat strength and improve Yohara experience gains through the third branch.

Yohara nodes
9
All Sung Ma stats
+10
Yohara EXP
+20%
  • The Yohara branch requires a fully developed PvM branch.
  • Gain +10 to each Sung Ma stat across its nodes.
  • Add +10% each against Yohara monsters, stones and bosses.
  • Gain +20% Yohara EXP and +5% average damage PvM.
  • Yohara bonuses work alongside your unlocked PvM and PvP nodes while the tree is active.

Keep Your Skill Tree Energized

Skill Tree bonuses need active energy. Standard recharge restores three days, while refill items extend your remaining time and let you keep your progression ready for battle.

Standard recharge
3 days
Refill items
+1 / +15 days
Yang cost
1,000,000,000
  • Tree unlock and standard recharge provide three days of energy.
  • Standard recharge costs 1 billion Yang plus the materials below.
  • Refill items extend the remaining time by one day or 15 days.
  • Energy counts down only while the tree is active.
  • Origins Premium or PvP Aura enables automatic pausing after 60 seconds out of combat.
Recharge materialCount
Cor Draconis (Rough)15,000
Energy Fragment5,000
Glove & Ring Fragment5,000
Flaming Leaf2,500

Store Your Branch Progress

Branch snapshots preserve transferable PvM, PvP or Yohara progress in an item. Apply a stored branch to an eligible character when it improves that character's current branch level.

Snapshot types
PvM / PvP / Yohara
Shared cooldown
10 seconds
  • Level 120, an unlocked Skill Tree and an inactive tree are required.
  • Capturing removes that branch's transferable progress while preserving the shared first node.
  • A snapshot must improve the destination branch to be applied.
  • Yohara import still requires max PvM; PvM cannot be extracted while Yohara progress remains.
  • All snapshot operations share a 10-second cooldown.

Research That Stays With You

Complete 21 sequential Biologist missions, from level 30 research to Champion-level Yohara challenges. Successful deliveries and later hunting objectives reward permanent bonuses for your character.

Sequential missions
21
Normal success
40%
With matching Elixir
90%
  • The chain contains 12 core, six Elemental and three Yohara missions.
  • Normal hand-in success is 40%; the matching Researcher's Elixir raises it to 90%.
  • Use the matching Time Spiral to skip the current delivery cooldown.
  • Beginner buff removes core cooldowns through level 90 and makes the normal Elixir 100%.
  • PvP Aura gives core missions through level 105 zero cooldown and 100% success.
  • Those Beginner and PvP Aura exceptions do not extend to Elemental or Yohara missions.

Biologist: Core Missions

Your first twelve research missions unlock between levels 30 and 105. Deliver the required number of successful samples in sequence to collect permanent defensive and offensive bonuses.

Core missions
12
Level range
30–105
  • Core missions require successful deliveries with no extra hunting tasks.
  • Complete each mission before beginning the next.
  • Cooldowns below are the standard waiting times between delivery attempts.
  • Later core missions add specialized bonuses for bosses, stones, monsters and PvP.
LevelDeliveriesCooldownPermanent reward
30105 min+50 defence
401510 min+2,000 max HP
501515 min+10% EXP; +10% item drop
602020 min+50 attack value
702525 min+5% monster resistance
803030 min+5% bosses
854030 min+5% stones
905030 min+5% monsters
92201 hour+5% demi-human resistance; +5% bosses
94201 hour+5% demi-human; +5% stones
100302 hours+5% all-class resistance; +5% monsters
105303 hours+5% all classes; +5% average damage PvM

Biologist: Elemental Research

At level 120, continue through six Elemental research missions. Each combines successful sample deliveries with four final hunts and awards permanent strength and resistance for its matching element.

Elemental missions
6
Required level
120
Cooldown
3 hours
  • All six missions require character level 120 and accepted Elemental progression.
  • Standard delivery cooldown is three hours for every Elemental mission.
  • Each completion grants +5 elemental strength and +5 matching resistance.
  • After deliveries, finish the Metin, boss and two creature hunts listed below.
  • Every mission includes 5,000 matching Elementals and 5,000 matching Spirits.
ElementDeliveriesMetin huntBoss huntCreature hunts
Ice251,000 Ice stones15 Frost Colossus5,000 Ice Elementals + 5,000 Frost Spirits
Darkness301,500 Darkness stones15 Dark Demon Warlord5,000 Darkness Elementals + 5,000 Shadow Spirits
Earth352,000 Earth stones15 Earthbreaker Reaper5,000 Earth Elementals + 5,000 Stone Spirits
Wind403,000 Wind stones25 Ancient Tree Lord5,000 Wind Elementals + 5,000 Air Spirits
Lightning454,000 Lightning stones25 Thunder Seraph5,000 Lightning Elementals + 5,000 Electric Spirits
Fire505,000 Fire stones25 Inferno Drake5,000 Fire Elementals + 5,000 Flame Spirits

Biologist: Yohara Essences

Three Yohara missions continue after Elemental Fire research. At Champion levels 1, 10 and 20, complete essence deliveries and final hunts for Sung Ma stats and specialized Yohara bonuses.

Yohara missions
3
Champion gates
1 / 10 / 20
Total all Sung Ma
+15
  • Each mission needs 30 successful deliveries with a standard three-hour cooldown.
  • Use Yohara Researcher's Elixir and Yohara Time Spiral for this chain.
  • Every completion grants +5 to all four Sung Ma stats.
  • The three combat rewards add +10% against Yohara monsters, stones and bosses respectively.
Champion / EssenceDeliveriesFinal huntsPermanent reward
C1 / Darkness3010,000 Spearmaster Mao; 10,000 Archer Gong; 2,500 Yohara Darkness stones; 10,000 Soldier Mao+5 all Sung Ma; +10% Yohara monsters
C10 / Jade3020,000 Spearmaster Mao; 20,000 Archer Gong; 2,500 Yohara Earth stones; 10,000 Quag Golem+5 all Sung Ma; +10% Yohara stones
C20 / Earth3035,000 Spearmaster Mao; 35,000 Archer Gong; 2,500 Yohara Fire stones; 10,000 Troll Soldier+5 all Sung Ma; +10% Yohara bosses

Dungeons

Explore 30 dungeons across classic progression, seasonal adventures, Enigma and Yohara. Check your requirements, choose a challenge and track your progress from the Dungeon panel.

Dungeon catalogue
30
Yohara challenges
4
Enigma difficulties
4
  • View levels, tickets, cooldowns, daily entries, boss drops, guides and rankings.
  • Equipment checks show the gear and active bonuses required for your selected run.
  • Yohara dungeons offer separate Solo and Duo requirements and rankings.
  • Farming must be enabled, and all entry conditions must be satisfied.
  • Your in-game daily limit includes active bonuses and mode adjustments.

Re-entry & Cooldown Resets

An interrupted run can be resumed while its return window remains open. Hourglasses reset eligible cooldowns and restore one used entry, with additional options for Premium players.

Return window
5 minutes
Equipment restriction
24 hours
Event resets
3 per day
  • Re-enter within 5 minutes while the run remains active and you still meet its requirements.
  • Equipment used in a real dungeon has a 24-hour restriction against reuse by another character.
  • Premium Reset and Enter can start a regular run or an eligible boss-floor run.
  • Event hourglasses have 3 daily charges shared across the same computer.
  • Event hourglasses bind designated boss and upgrade rewards; other loot remains tradeable.
  • Enigma uses regular reset only, then its difficulty selector; it cannot be skipped to the boss.

Party Finder

Find a partner through global matching or invite an available Messenger friend. Both players confirm the match, meet the dungeon requirements and contribute towards a claimable reward.

Party size
2 players
Confirmation
30 seconds
Base progress
50% per qualifying boss
Reward claim
100%
  • Available for Alastor and all four Yohara dungeons.
  • Both players must qualify, carry a ticket and accept within 30 seconds.
  • Each qualifying final-boss completion adds 50% base reward progress.
  • Double Boss Drop doubles progress; claim at 100% before queuing for that dungeon again.
  • Inspect your partner and equipment requirements, with optional sound and desktop alerts.
  • Either player blocking the other prevents matching.

Elemental Progression

Enter the Elemental Realm at level 120 and progress through six elements. Return to unlocked floors, satisfy their equipment checks and choose where to end your run.

Entry level
120
Elements
6
Floor selection
Unlocked floors
  • Floor order: Ice, Darkness, Earth, Wind, Lightning, then Fire.
  • Unlocked floors can be selected at the beginning of a run.
  • At a cleared floor, advance if unlocked or finish against that floor's boss.
  • Each later floor checks stronger equipment, sash absorption and elemental skills.
  • Each floor accepts its elemental ring or the listed later evolutions, including Ring of Elements.
  • Accepting Elemental progression closes Jotun, Ship Defence, Meley and Sung Mahi access.
FloorZodiac accessoriesSashElemental Stone Bonus
Ice+025%M1
Darkness+225%M1
Earth+426% ZodiacG1
Wind+527% ZodiacP
Lightning+628% ZodiacP
Fire+730% ZodiacP

Yohara Dungeons

Four six-stage dungeons follow your Champion progression from Abandoned Fortress to Northwind Canyon. Enter alone or with one partner, with dedicated equipment checks and stronger Duo encounters.

Players
Solo or exactly 2
Base cooldown
45 minutes
Time limit
60 minutes
Base daily entries
6 character / 6 device
  • Abyss opens at Champion 1; Storm at 10; Heart at 20; Citadel at 30.
  • Each dungeon requires its corresponding Yohara area unlock.
  • Standard Duo entry consumes the leader's ticket; Party Finder requires one from each player.
  • Duo final bosses have 70% more HP and 15% more attack.
  • Duo miniboss HP rises by 50%, objective HP by 40% and eligible waves by 50%.
  • All four grant a 5-minute post-completion exit window.

Prepare for Yohara

Your equipment is checked for the chosen Solo or Duo challenge. Alongside Serpent gear, prepare your pet, alchemy, socket stones, passive skills and the required active items.

Pet level
120
Alchemy
6 × Excellent +6
Sash
Zodiac, 30% absorption
  • All four require an active level 120 pet and six active Excellent alchemy stones at +6.
  • Wear a Radiant Aura, 30% Zodiac Sash, Ring of Elements and Rebirth Ring.
  • Activate a Legendary Energy Crystal and perfect Penetrate, Elemental Stone Bonus and Precision.
  • Weapon slots need the listed Yohara stones; armour needs Elemental and Magic stones, both +5.
  • Heart and Citadel also require permanent SungMa elixirs and Yohara Leaders Dew.
  • Check the Solo or Duo panel for class-specific equipment and pet-skill requirements.

CHOOSE YOUR NEXT CHALLENGE

Explore the dungeons

Select a dungeon to discover its rules, rewards and requirements.
Dungeon Information30 dungeons
DUNGEON GUIDE

Otherworld Daily

A daily solo challenge for levels 30 to 120, with tickets that follow your progression. Its daily entry and cooldown refresh together at server midnight.

Level
30–120
Players
Solo
Cooldown
Server midnight
Time limit
60 minutes
Base daily entries
1 character / 1 device
Ticket
1 × progression-band ticket
Damage bonuses
Bosses
Resistance
Fire

Inside the dungeon

  • Daily entry and cooldown reset together at server midnight.
  • Your ticket follows your level, switching to Elemental after accepting that progression.
  • Regular cooldown and limit events do not modify this daily reset.
  • No fixed equipment checklist is assigned to this dungeon.
Equipment & entry requirements
ProgressionTicket
30–74Beginner Dungeon Ticket
75–89Intermediate Dungeon Ticket
90–104Advanced Dungeon Ticket
105–119Expert Dungeon Ticket
120 before ElementalMaster Dungeon Ticket
120 after ElementalElemental Dungeon Ticket
Link to this dungeon
Otherworld Daily A daily solo challenge for levels 30 to 120, with tickets that follow your progression. Its daily entry and cooldown refresh together at server midnight. Daily entry and cooldown reset together at server midnight. Your ticket follows your level, switching to Elemental after accepting that progression. Regular cooldown and limit events do not modify this daily reset. No fixed equipment checklist is assigned to this dungeon. Level 30–120 Players Solo Cooldown Server midnight Time limit 60 minutes Base daily entries 1 character / 1 device Ticket 1 × progression-band ticket Damage bonuses Bosses Resistance Fire Monkey Dungeon Begin your dungeon progression with a solo challenge for levels 30 to 55. Bring a Beginner Dungeon Ticket and prepare your animal and boss damage bonuses. No fixed equipment checklist is assigned to this dungeon. The daily cap is checked for both your character and shared device identity. Active bonuses and game mode can adjust the displayed daily limit. Return to an interrupted active run within 5 minutes if you still qualify. Open the Dungeon panel to inspect current drops, requirements and rankings. Level 30–55 Players Solo Cooldown 15 minutes Time limit 30 minutes Base daily entries 6 character / 6 device Ticket 1 × Beginner Dungeon Ticket Damage bonuses Animals, Bosses Resistance Earth Spider Queen's Nest Face the Spider Queen's Nest alone between levels 55 and 80. Prepare animal and boss damage, check your wind resistance and carry a Beginner Dungeon Ticket. No fixed equipment checklist is assigned to this dungeon. The daily cap is checked for both your character and shared device identity. Active bonuses and game mode can adjust the displayed daily limit. Return to an interrupted active run within 5 minutes if you still qualify. Open the Dungeon panel to inspect current drops, requirements and rankings. Level 55–80 Players Solo Cooldown 15 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Beginner Dungeon Ticket Damage bonuses Animals, Bosses Resistance Wind Prehistoric Dungeon Explore the Prehistoric Dungeon alone between levels 55 and 80. Use a Beginner Dungeon Ticket and prepare animal and boss damage with fire resistance for the encounter. No fixed equipment checklist is assigned to this dungeon. The daily cap is checked for both your character and shared device identity. Active bonuses and game mode can adjust the displayed daily limit. Return to an interrupted active run within 5 minutes if you still qualify. Open the Dungeon panel to inspect current drops, requirements and rankings. Level 55–80 Players Solo Cooldown 15 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Beginner Dungeon Ticket Damage bonuses Animals, Bosses Resistance Fire Demon Tower Take on the Demon Tower alone between levels 55 and 80. Prepare undead and boss damage, dark resistance and a Beginner Dungeon Ticket before entering. No fixed equipment checklist is assigned to this dungeon. The daily cap is checked for both your character and shared device identity. Active bonuses and game mode can adjust the displayed daily limit. Return to an interrupted active run within 5 minutes if you still qualify. Open the Dungeon panel to inspect current drops, requirements and rankings. Level 55–80 Players Solo Cooldown 20 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Beginner Dungeon Ticket Damage bonuses Undead, Bosses Resistance Darkness Devil's Catacomb Descend into the Devil's Catacomb alone between levels 75 and 95. Bring an Intermediate Dungeon Ticket and prepare undead and boss damage with dark resistance. No fixed equipment checklist is assigned to this dungeon. The daily cap is checked for both your character and shared device identity. Active bonuses and game mode can adjust the displayed daily limit. Return to an interrupted active run within 5 minutes if you still qualify. Open the Dungeon panel to inspect current drops, requirements and rankings. Level 75–95 Players Solo Cooldown 30 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Intermediate Dungeon Ticket Damage bonuses Undead, Bosses Resistance Darkness Dragon's Temple Enter the Dragon's Temple alone between levels 75 and 95. An Intermediate Dungeon Ticket opens this challenge, with devil and boss damage and lightning resistance highlighted. No fixed equipment checklist is assigned to this dungeon. The daily cap is checked for both your character and shared device identity. Active bonuses and game mode can adjust the displayed daily limit. Return to an interrupted active run within 5 minutes if you still qualify. Open the Dungeon panel to inspect current drops, requirements and rankings. Level 75–95 Players Solo Cooldown 30 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Intermediate Dungeon Ticket Damage bonuses Devils, Bosses Resistance Lightning Red Dragon Fortress Challenge the Red Dragon Fortress alone between levels 90 and 110. Prepare fire resistance, satisfy the equipment checklist and bring an Advanced Dungeon Ticket for entry. Required: Fire Talisman +30 and an accepted Ring of Joy or event-ring alternative. Weapon roots include Poison Sword +9 and matching class alternatives. Blue Steel-tier armour and Soul Crystal-tier accessories start at +6. Accepted Beginner equipment alternatives appear in the equipment panel. Equipment used in real dungeons has a 24-hour character restriction. Level 90–110 Players Solo Cooldown 30 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Advanced Dungeon Ticket Damage bonuses Bosses Resistance Fire Nemere's Watchtower Enter Nemere's Watchtower alone between levels 90 and 110. Check your ice resistance and required equipment before using an Advanced Dungeon Ticket to begin the challenge. Required: Ice Talisman +30 and an accepted Ring of Joy or event-ring alternative. Weapon roots include Poison Sword +9 and matching class alternatives. Blue Steel-tier armour and Soul Crystal-tier accessories start at +6. Accepted Beginner equipment alternatives appear in the equipment panel. Equipment used in real dungeons has a 24-hour character restriction. Level 90–110 Players Solo Cooldown 30 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Advanced Dungeon Ticket Damage bonuses Bosses Resistance Ice Plague Dungeon Take on the Plague Dungeon alone between levels 90 and 110. Prepare earth resistance, meet the equipment checklist and carry an Advanced Dungeon Ticket for entry. Required: Earth Talisman +30 and an accepted Ring of Joy or event-ring alternative. Weapon roots include Poison Sword +9 and matching class alternatives. Blue Steel-tier armour and Soul Crystal-tier accessories start at +6. Accepted Beginner equipment alternatives appear in the equipment panel. Equipment used in real dungeons has a 24-hour character restriction. Level 90–110 Players Solo Cooldown 30 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Advanced Dungeon Ticket Damage bonuses Bosses Resistance Earth Jotun Thrym Challenge Jotun Thrym alone between levels 105 and 120. Prepare your earth talisman, equipment and passive skills before committing to the next stage of progression. Required: Earth Talisman +40, at least 19% sash absorption and an accepted ring. Devil's Horn-tier armour, helmets and Tourmaline-tier accessories start at +5. Leadership, Scales Of Dragon and Soul Of Dragon must all be P. Weapon roots include Poison Sword +9 and matching class alternatives. Accepting Elemental progression permanently closes access to this dungeon. Level 105–120 Players Solo Cooldown 45 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Expert Dungeon Ticket Damage bonuses Bosses Resistance Earth Ship Defence Defend the ship in a solo challenge for levels 105 to 120. Prepare lightning resistance and the required equipment before using an Expert Dungeon Ticket. Required: Lightning Talisman +40, at least 19% sash absorption and an accepted ring. Devil's Horn-tier armour, helmets and Tourmaline-tier accessories start at +5. Leadership, Scales Of Dragon and Soul Of Dragon must all be P. Weapon roots include Poison Sword +9 and matching class alternatives. Accepting Elemental progression permanently closes access to this dungeon. Level 105–120 Players Solo Cooldown 45 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Expert Dungeon Ticket Damage bonuses Bosses Resistance Lightning Meley's Lair Enter Meley's Lair alone between levels 105 and 120. Prepare fire resistance, satisfy the equipment checklist and bring an Expert Dungeon Ticket for the challenge. Required: Fire Talisman +40, at least 19% sash absorption and an accepted ring. Devil's Horn-tier armour, helmets and Tourmaline-tier accessories start at +5. Leadership, Scales Of Dragon and Soul Of Dragon must all be P. Weapon roots include Poison Sword +9 and matching class alternatives. Accepting Elemental progression permanently closes access to this dungeon. Level 105–120 Players Solo Cooldown 45 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Expert Dungeon Ticket Damage bonuses Bosses Resistance Fire Sung Mahi Tower Challenge Sung Mahi Tower alone between levels 105 and 120. Prepare dark resistance, the required equipment and an Expert Dungeon Ticket before starting your run. Required: Dark Talisman +40, at least 19% sash absorption and an accepted ring. Devil's Horn-tier armour, helmets and Tourmaline-tier accessories start at +5. Leadership, Scales Of Dragon and Soul Of Dragon must all be P. Weapon roots include Poison Sword +9 and matching class alternatives. Accepting Elemental progression permanently closes access to this dungeon. Level 105–120 Players Solo Cooldown 45 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Expert Dungeon Ticket Damage bonuses Bosses Resistance Darkness Serpent Temple Enter the Serpent Temple at level 120 with a Master Dungeon Ticket. Prepare your earth talisman and Gloom Dragon equipment before advancing into Yohara progression. Required: Earth Talisman +50, Sparkling Aura and at least 25% sash absorption. Gloom Dragon weapons, armour, helmets and accessories start at +5. Activate a Master Energy Crystal and wear an accepted ring. Leadership, Scales Of Dragon and Soul Of Dragon must all be P. Using the Champion 1 Yohara key permanently closes this dungeon. Level 120 Players Solo Cooldown 45 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Master Dungeon Ticket Damage bonuses Bosses Resistance Earth Zodiac Temple Challenge the Zodiac Temple at level 120 with a Master Dungeon Ticket. Prepare your wind talisman and Gloom Dragon equipment, and review your progression access. Required: Wind Talisman +50, Sparkling Aura and at least 25% sash absorption. Gloom Dragon weapons, armour, helmets and accessories start at +5. Activate a Master Energy Crystal and wear an accepted ring. Leadership, Scales Of Dragon and Soul Of Dragon must all be P. Using the Champion 10 Yohara key permanently closes this dungeon. Level 120 Players Solo Cooldown 45 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Master Dungeon Ticket Damage bonuses Bosses Resistance Wind Alastor Challenge Alastor at level 120, either alone or with a Party Finder partner. Prepare ice resistance, meet the equipment requirements and bring the correct ticket. Required: Ice Talisman +50, Sparkling Aura and at least 25% sash absorption. Gloom Dragon weapons, armour, helmets and accessories start at +5. Activate a Master Energy Crystal and wear an accepted ring. Leadership, Scales Of Dragon and Soul Of Dragon must all be P. Using the Champion 20 Yohara key permanently closes this dungeon. Party Finder Duo is available; both players need their own Master Dungeon Ticket. Level 120 Players Solo; Party Finder Duo Cooldown 45 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Master Dungeon Ticket Damage bonuses Bosses Resistance Ice Balathor Enter Balathor at level 120 with a Master Dungeon Ticket. Prepare ice resistance and the required equipment, and consider the access changes from Yohara progression. Required: Ice Talisman +50, Sparkling Aura and at least 25% sash absorption. Gloom Dragon weapons, armour, helmets and accessories start at +5. Activate a Master Energy Crystal and wear an accepted ring. Leadership, Scales Of Dragon and Soul Of Dragon must all be P. Using the Champion 30 Yohara key permanently closes this dungeon. Level 120 Players Solo Cooldown 45 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Master Dungeon Ticket Damage bonuses Bosses Resistance Ice Halloween Dungeon A Halloween solo dungeon for levels 30 to 120, available during its event. Your level determines which Halloween Dungeon Ticket is needed for the run. Available when the corresponding seasonal dungeon event is enabled. Your ticket and encounter band follow your level and, where applicable, Elemental progress. No fixed equipment checklist is assigned to this dungeon. Check the event dungeon panel for the active reward preview. Level 30–120 Players Solo Cooldown 45 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × matching event-band ticket Damage bonuses Bosses Resistance Fire Naga Dungeon Take on the Naga Dungeon alone at level 120. This challenge requires three Master Dungeon Tickets, stronger Zodiac equipment and the active items shown in its checklist. Entry consumes 3 Master Dungeon Tickets. Zodiac weapons and armour start at +8; Gloom Dragon accessories at +9. Required: Elemental Talisman +8, Radiant Aura and at least 25% sash absorption. Wear an accepted ring plus Rebirth Ring and activate a Mythic Energy Crystal. Penetrate must be P. Level 120 Players Solo Cooldown 45 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 3 × Master Dungeon Ticket Damage bonuses Bosses Resistance Earth Elemental Realm Explore six elemental floors at level 120. Select an unlocked floor, meet its equipment requirements and choose between further progression and facing that floor's boss. Accept Elemental progression before accessing the realm. Ice entry requires Zodiac weapons and armour +9, with Zodiac accessories +0. Required: Elemental Talisman +9, Radiant Aura and at least 25% sash absorption. Wear an accepted elemental ring plus Rebirth Ring and activate a Legendary Energy Crystal. Penetrate must be P and Elemental Stone Bonus at least M1. Later floors have their own stronger equipment and skill checks. Level 120 Players Solo Cooldown 45 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Elemental Dungeon Ticket Damage bonuses Bosses Resistance Ice Christmas Dungeon A Christmas solo dungeon for levels 30 to 120, available during its event. Your level determines which Christmas Dungeon Ticket is needed for the run. Available when the corresponding seasonal dungeon event is enabled. Your ticket and encounter band follow your level and, where applicable, Elemental progress. No fixed equipment checklist is assigned to this dungeon. Check the event dungeon panel for the active reward preview. Level 30–120 Players Solo Cooldown 45 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × matching event-band ticket Damage bonuses Bosses Resistance Ice Easter Dungeon An Easter solo dungeon for levels 30 to 120, available during its event. Your level and Elemental progression determine the matching event ticket for entry. Available when the corresponding seasonal dungeon event is enabled. Your ticket and encounter band follow your level and, where applicable, Elemental progress. No fixed equipment checklist is assigned to this dungeon. Check the event dungeon panel for the active reward preview. Level 30–120 Players Solo Cooldown 45 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × matching event-band ticket Damage bonuses Bosses Resistance Earth Enigma Dungeon Choose Easy, Medium, Hard or Master and face six trials of combat and timing. Each difficulty has its own equipment check, ticket, rewards and rankings. Daily reset is at server midnight; mounts and boss skips are disabled. Master requires level 120. HP-recovery items cannot be used during the duel; the third duel loss ends the run. Four circle rounds require standing in each circle for 5 seconds. PvM and normal-hit damage bonuses, HP steal and the HP-regeneration bonus are suppressed. Monster damage resistance is suppressed; alchemy is not completely disabled. Party entry supports up to 8 when enabled; only the leader consumes the ticket. Level 90–120; Master 120 Players Solo; up to 8 when enabled Cooldown Server midnight Time limit 60 minutes Base daily entries 1 character / 1 device Ticket 1 × matching difficulty ticket Damage bonuses Humans Resistance Human World Cup 2026 Dungeon A World Cup 2026 solo dungeon for levels 30 to 120, available during its event. Entry tickets follow your level and Elemental progression band. Available when the corresponding seasonal dungeon event is enabled. Your ticket and encounter band follow your level and, where applicable, Elemental progress. No fixed equipment checklist is assigned to this dungeon. Check the event dungeon panel for the active reward preview. Level 30–120 Players Solo Cooldown 45 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × matching event-band ticket Damage bonuses Bosses Resistance Earth Summer Dungeon A summer solo dungeon for levels 30 to 120, available during its event. Bring the event ticket matching your level and Elemental progression before entering. Available when the corresponding seasonal dungeon event is enabled. Your ticket and encounter band follow your level and, where applicable, Elemental progress. No fixed equipment checklist is assigned to this dungeon. Check the event dungeon panel for the active reward preview. Level 30–120 Players Solo Cooldown 45 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × matching event-band ticket Damage bonuses Bosses Resistance Earth Abyss of Shadows Enter the Abyss after unlocking Abandoned Fortress. Identify false stones, close guarded portals and stop an intruder before challenging the Emperor of the Abyss and his healers. Requires Abandoned Fortress access; Solo or exactly 2 players. Find 3 real stones among 5, close 4 portals and stop the intruder within its 45-second route. The moving shadow zone applies -50% outgoing damage for 10 seconds after a 2-second dwell. The Emperor locks phases at 75% and 50%; each healer restores 2% every 5 seconds. Use the Solo or Duo equipment checklist before entering. View the final boss's upgrade materials and current rewards in the drop preview. Level Champion 1–30 Players Solo or exactly 2 Cooldown 45 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Yohara Dungeon Ticket Damage bonuses Bosses Resistance Darkness Unlock Abandoned Fortress Storm Sanctuary Enter Storm Sanctuary after unlocking Nam Gwang. Follow the compass, attack shifting stones and protect the Wind Warrior before the Stormhide Colossus unleashes guardians and pursuing tornadoes. Requires Nam Gwang access; Solo or exactly 2 players. Four compass objectives lead to wind crystals, hunting circles and shifting stones. Shifting stones share 14 million base HP and change target every 5 seconds. Protect the Wind Warrior for 45 seconds; final phases start at 75% and 50% boss HP. Use the Solo or Duo equipment checklist before entering. View the final boss's upgrade materials and current rewards in the drop preview. Level Champion 10–30 Players Solo or exactly 2 Cooldown 45 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Yohara Dungeon Ticket Damage bonuses Bosses Resistance Wind Unlock Nam Gwang Heart of the Earth Enter the Heart of the Earth after unlocking Yilad Pass. Remember coloured seals, break the Golem Leader's armour and defeat the Ancient Earth Guardian through its crystal and bodyguard phases. Requires Yilad Pass access; Solo or exactly 2 players. Memorise 4 coloured seals; after two failed attempts, defeat the final penalty wave to advance. Break the Golem Leader's armour, then follow the marked guardian as it changes every 10 seconds. At 75% HP, identify 4 real crystals among 5; the fake costs 50% of your maximum HP. Use the Solo or Duo equipment checklist before entering. View the final boss's upgrade materials and current rewards in the drop preview. Level Champion 20–30 Players Solo or exactly 2 Cooldown 45 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Yohara Dungeon Ticket Damage bonuses Bosses Resistance Earth Unlock Yilad Pass Citadel of Frost Enter the Citadel after unlocking Northwind Canyon. Keep warm, fire the cannons and protect the Ice Warrior before confronting the Frost Guardian King's chains, reflections and curses. Requires Northwind Canyon access; Solo or exactly 2 players. Campfire warmth restores 4 temperature per second; outside it, temperature falls by 2. Use 2 cannon charges, protect the Ice Warrior for 59 seconds and break the throne stones in order. Final phases use chains, 2 reflections at 75% HP, then curses at 50% and 25%. Use the Solo or Duo equipment checklist before entering. View the final boss's upgrade materials and current rewards in the drop preview. Level Champion 30 Players Solo or exactly 2 Cooldown 45 minutes Time limit 60 minutes Base daily entries 6 character / 6 device Ticket 1 × Yohara Dungeon Ticket Damage bonuses Bosses Resistance Ice Unlock Northwind Canyon Enigma · Easy Prepare for Easy Enigma with the matching ticket and equipment tier. Its six trials share the dungeon's combat restrictions, daily limit and server-midnight reset. Triton-tier +9; Black Steel-tier armour +9. Heaven's Tear +9, Phoenix Shoes +9, Linen Belt +9. Activate a Basic Energy Crystal and meet the 19% sash requirement. Leadership P. No ring or aura minimum. Medium and Hard worn-equipment alternatives are accepted; other Easy checks still apply. Level 90–120 Ticket 1 × Beginner Enigma Ticket Sash absorption 19% Time limit 60 minutes Enigma · Medium Prepare for Medium Enigma with the matching ticket and equipment tier. Its six trials share the dungeon's combat restrictions, daily limit and server-midnight reset. Rune-tier +9; Magma Glow-tier armour +9. Dragon helmet, Titan shield, Ruby accessories, Qilin shoes and King's Belt +5. Activate an Advanced Energy Crystal and meet the 25% sash requirement. Leadership, Scales Of Dragon and Soul Of Dragon P. Power of Fire Ring. Hard worn-equipment alternatives are accepted; other Medium checks still apply. Level 90–120 Ticket 1 × Advanced Enigma Ticket Sash absorption 25% Time limit 60 minutes Enigma · Hard Prepare for Hard Enigma with the matching ticket and equipment tier. Its six trials share the dungeon's combat restrictions, daily limit and server-midnight reset. Kyanite weapons and armour +5. Dragon helmet, Titan shield, Ruby accessories, Qilin shoes and King's Belt +9. Activate an Elite Energy Crystal and meet the 25% sash requirement. Leadership, Scales Of Dragon and Soul Of Dragon P. Power of Fire and Power of Ice rings. Any of the six elemental talismans at +0 meets the pendant minimum. Level 90–120 Ticket 1 × Expert Enigma Ticket Sash absorption 25% Time limit 60 minutes Enigma · Master Prepare for Master Enigma with the matching ticket and equipment tier. Its six trials share the dungeon's combat restrictions, daily limit and server-midnight reset. Kyanite weapons and armour +9. Kyanite helmet, shield, accessories, shoes and belt +9. Activate an Elite Energy Crystal and meet the 30% sash requirement. Leadership, Scales Of Dragon and Soul Of Dragon P. Both power rings; Kyanite Divine Aura. Requires a Zodiac Sash (Legendary) and all 9 PvP passive-tree nodes. Level 120 Ticket 1 × Master Enigma Ticket Sash absorption 30% Time limit 60 minutes